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Description
Modify Transforms is used to perform a change in the hierarchy by setting one or more bones' transforms
Information
| Plugin | ControlRig |
| Category | Transforms |
| Tags | ModifyBone |
| Type | FRigUnit_ModifyTransforms |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ItemToModify | The items to modify. | TArray<FRigUnit_ModifyTransforms_PerItem> | (()) |
| Weight | At 1 this sets the transform, between 0 and 1 the transform is blended with previous results. | float | 1.000000 |
| WeightMinimum | The minimum of the weight - defaults to 0.0 | float | 0.000000 |
| WeightMaximum | The maximum of the weight - defaults to 1.0 | float | 1.000000 |
| Mode | Defines if the bone's transform should be set in local or global space, additive or override. | Control Rig Modify Bone Mode | AdditiveLocal |