You can use the Disguise device to apply a disguise to players. Disguises are specific character outfits that change a player's appearance. You can use this device to create new types of gameplay:
Create stronger team identities.
Make more immersive roleplay mechanics.
Create social deduction games, where one or more players is secretly pitted against the other players.
Create a spy experience, where players must disguise themselves to infiltrate a location or organization.
Stage a jailbreak or other escape scenario, where disguises can help the players get away.
For help on how to find the Disguise device, see Using Devices.
Using the Device
Here is the general workflow for using this device.
Decide how players can use the disguises. Choose which disguise the device will apply, and how the disguise behaves depending on a player's actions.
Place the Disguise devices and determine how players will acquire the disguise.
If your island uses teams or classes, set which team or class is able to use the disguise applied by this device.
If your island has combat mechanics, set the options for how the disguise behaves when a disguised player attacks or takes damage.
If you're using multiple copies of a device on an island, it can be useful to rename them. Choosing names that relate to a device's purpose makes it easier to remember what each one does, and easier to find a specific device when using the Event Browser.
Device Options
Default values are bold.
| Options | Values | Description |
|---|---|---|
Disguise to Apply | Default Combat - Random, Default Casual - Random, Pick a combat or casual character | Determines what outfit the device applies to the player. Additional characters are available for brand islands. To learn more, see the Brand Island Characters section below. |
Disguise Breaks on Attack | On Attack, On Damage Anything, On Damage Opponent, Off | Determines if the disguise comes off when the disguised player attacks.
|
Disguise Breaks on Damage | On Damaged, On Damaged By Opponent, On DBNO, On Eliminated, Off | Determines if the disguise comes off when the disguised player takes damage.
|
Apply Disguise on Player Spawn |
| Determines if a disguise is automatically applied to a player when they spawn. This is subject to the Team to Apply To and Class to Apply To option values, if they are set. |
Replace Existing Disguise |
| By default, this will apply a new disguise that replaces any existing disguise the player has on. If this is set to Off (False), and the player already has a disguise on, they keep their existing disguise. |
Start Enabled |
| Determines if the device is enabled when the game starts. If this is set to Off (False), the device must be enabled using event binding or Verse. |
Team to Apply To | Any, Pick or enter a team number | Determines which team the player must belong to for the disguise to be applied. |
Invert Team Filter |
| If this is set to On (True), all teams have the disguise applied except the one set in the Team to Apply To option. |
Class to Apply To | Any, Pick or enter a class number | Determines which class the player must have in order for the disguise to be applied. |
Invert Class Filter |
| If this is set to On (True), all classes have the disguise applied except the one set in the Class to Apply To option. |
Brand Island Characters
For select brand islands, the Disguise device includes additional characters.
| Brand | Characters |
|---|---|
Squid Game |
To learn more about the feature set, see Working With Squid Game Islands. |
Star Wars™ |
To learn more about the feature set, see Working With STAR WARS™ Islands. |
Functions and Events
For more information on how events and functions work, see Getting Started with Devices.
While you can set both functions and events in Creative (or in a Live Edit session in UEFN), you can only set functions in UEFN, and events are read-only.
Functions
| Option | Description |
|---|---|
Apply Disguise to Instigator When Receiving From | Applies the disguise to the instigating player when an event occurs. |
Apply Disguise to All When Receiving From | Applies the disguise to all players when an event occurs. |
Remove Disguise from Instigator When Receiving From | Removes a disguise applied by this device from the instigating player when an event occurs. |
Remove Disguise from All When Receiving From | Removes a disguise applied by this device from all players when an event occurs. |
Enable When Receiving From | Enables the device when an event occurs. |
Disable When Receiving From | Disables the device when an event occurs. |
Remove Any Disguise From Instigator | Removes any applied disguise from the instigating player when an event occurs. |
Remove Any Disguise From All | Removes any applied disguises from all players when an event occurs. |
Events
Events in UEFN are read-only. When you set a function on another device that binds to an event on this device, the events are set automatically.
In Creative, you can link events to functions, and functions to events.
| Option | Description |
|---|---|
On Disguise Applied Send Event To | When a player has a disguise applied from this device, an event occurs, which triggers a function on the bound device. |
On Disguise Broken Send Event To | If a disguise applied by this device is broken, an event occurs, which triggers a function on the bound device. |
On Disguise Removed Send Event To | If a disguise applied by this device is removed, an event occurs, which triggers a function on the bound device. |
On Disguise Applied Any Send Event To | When any disguise is applied to a player, an event occurs, which triggers a function on the bound device. |
On Disguise Broken Any Send Event To | When any disguise is broken, an event occurs, which triggers a function on the bound device. |
On Disguise Removed Any Send Event To | If any disguise is removed, an event occurs, which triggers a function on the bound device. |