You can convert your existing island into a brand island in Unreal Editor for Fortnite (UEFN), switch a brand island to a different brand, or convert it back to a standard Fortnite island. This page covers the conditions, the Switch Brand window, and common questions about converting islands.
To add a brand to a project that does not have one, see Accessing Brand Content.
Conditions
To convert an island, the following conditions apply:
You must already be a member of the Fortnite Developer Program.
You must already have signed the IP Partner Licensing Agreement.
Your island must pass moderation and comply with the brand rules for the brand game collection that you want to convert to.
Your island must be created in UEFN, and you must be the owner of it.
Once your island is converted and published, it must stay as the new brand island for at least 30 days before you can revert it back to its former state or into another brand island.
Epic reserves the right to turn off this feature at any point. If that happens, Epic Games will provide instructions for how to revert your island.
Convert Your Island
If you open Switch Brand on a project without a brand, the window shows This project has no brand to switch, with a button that opens Add Branded Content.
To switch your island to a different brand:
Save your project. The Switch Brand window checks only saved content.
Go to Project > Change Brand, or open the overflow menu next to the brand icon. The Switch Brand window shows your current brand and a target brand dropdown.
From the target brand dropdown, select the brand you want to convert to. The window scans your project for conflicts.
If the window lists assets marked Not allowed by [Brand], remove them: search for items in the Search conflicts box, select the checkbox next to each item, and click Delete. Then save your project and click Refresh. Switch Brand stays disabled while conflicts remain.
When the window shows No conflicts found, click Switch Brand.
Read the confirmation, then click Yes. If you have unsaved assets, you are asked to save them first.
After confirmation, your project closes and reopens to load the brand content.
Remove any remaining assets from the previous brand so your island can pass validation.
If you are converting to LEGO® or Fall Guys there are extra steps here. See Converting to a LEGO or Fall Guys Island.
In the navigation bar, navigate to Launch Session, and click the three vertical dots menu icon ( ⋮ ). Under Sync, click Validate Project.
Adjust content as needed, and then push the updated project for moderation and publishing.
While it checks your project, the conflict list shows one of the following messages:
Choose a target brand to check compatibility. You have not picked a target brand yet.
This is already the project's brand. The target brand is the same as the current brand.
Scanning project for conflicts... The check is running.
No conflicts found. You can switch brands.
Not allowed by [Brand] These assets are not permitted by the target brand. Each row shows the asset and the content that references it.
Couldn't check compatibility for this brand. Use Refresh to try again. The scan could not run.
When you confirm the switch, the following applies:
After you publish, you can only publish your island as that brand for 30 days.
Your Engagement Payouts are adjusted to match the new brand's payout scheme.
All active Live Edit sessions disconnect.
For example, if you want to convert from The Walking Dead Universe to Squid Game, remove the Walker NPC spawner and add Squid Game assets like the Llama piggybank.
Converting to a LEGO or Fall Guys Island
Converting to these brand islands requires a manual setup of specific project components.
LEGO® Islands
To convert your island to a LEGO Island, follow the steps in the Convert Your Island section. When you reach the step to add or remove assets to match the newly selected brand, complete the following steps:
In the Outliner, delete the IslandSettings0 device.
From the Content Browser, add the Device Experience Settings Lime blueprint to the level.
Save the project and validate.
Fall Guys Islands
To convert your island to a Fall Guys Island, follow the steps in the Convert Your Island section. When you reach the step to add or remove assets to match the newly selected brand, complete the following steps:
In the Outliner, delete the IslandSettings0 device.
From the Content Browser, search for and add the IslandSettingsFallGuys blueprint to the level.
Save the project and validate.
Converting Away From a Brand Island
To convert a brand island back to a standard Fortnite island:
Open the Switch Brand window, select Fortnite as the target brand, and remove any conflicts.
Click Switch Brand, then click Yes. Your project closes and reopens.
From the Content Browser, add the IslandSettings blueprint to your level.
Validate your project and resolve any remaining validation errors.
If you are converting a Rocket Racing (RR) island, do not select Fortnite in step 1. See Rocket Racing Islands for the additional steps.
Rocket Racing Islands
As of Fortnite release 42.30, Rocket Racing is no longer a supported Brand Island. Existing Rocket Racing islands can therefore appear as Fortnite in Brand Selection. Because Fortnite is already selected, you must temporarily select another available brand before you can switch the project to Fortnite.
To convert your Rocket Racing island:
In Switch Brand window, choose a brand other than Fortnite.
Remove conflicts, refresh to check again, and then click Switch Brand.
Return to the Switch Brand window and click Fortnite from the dropdown.
In the Outliner, delete the Rocket Racing IslandSettings actor.
From the Content Browser, add a standard IslandSettings blueprint.
Run Validate Project and resolve any remaining validation errors before publishing.
The following Rocket Racing devices remain available for development. Use these devices to replace functionality from deprecated Rocket Racing assets as needed.
Q&A
Can I convert my island again?
Yes. Once the mandatory 30 days have passed after converting and publishing your island, you can convert it again to a different brand or to use no brand at all.
When converting into a different brand, make sure that your island now adheres to the rules for that brand.
How is my converted island moderated?
Once you’ve adjusted your island to a brand and pushed your project for moderation, the island is moderated against the brand rules for the target brand, including link and project metadata. Check the brand rules for tagging, media, thumbnails, and other moderation elements.
What happens to engagement payouts when I convert my island?
When you convert your island to an IP brand island and publish your island, your Engagement Payouts are adjusted to match the brand’s payout scheme. On the actual day you convert and publish your island, the payout matches the payout scheme that your island belongs to for the majority of the day, measured in total minutes.
What happens to my island in Discover?
Your island goes live in the particular brand’s Discover section as soon as it goes live after moderation. If you apply for conversion within a publishing hold, the most recently published version of the island remains in Discover until the publishing hold lifts.
Where should I report any issues related to Island Conversion?
If you experience an issue with converting your island, post on the forums and include a description. Describe the actions you took, and use visuals if possible.
Our community team regularly reviews the forums and escalates issues to the appropriate team to triage and start resolving them.