You can convert your existing island into a brand island in Unreal Editor for Fortnite (UEFN)! Think your island’s gameplay is perfect for reintroducing to players with the flair of a specific brand? This page covers conditions, process, and further questions for converting islands.
Conditions
To convert an island, the following conditions apply:
You must already be a member of the Fortnite Developer Program.
You must already have signed the IP Partner Licensing Agreement.
Your island must pass moderation and comply with the brand rules for the brand game collection that you want to convert to.
Your island must be created in UEFN, and you must be the owner of it.
Once your island is converted and published, it must stay as the new brand island for at least 30 days before you can revert it back to its former state or into another brand island.
Epic reserves the right to turn off this feature at any point. If that happens, Epic Games will provide instructions for how to revert your island.
Convert Your Island
To convert your island into a particular brand island:
In UEFN, open the project that you want to convert, and go to Menu > Project > Project Settings.
In the Project Settings tab, go to Brand Selection, and update the Selected Brand dropdown to the brand that you want to convert your island into. In the following pop-up, confirm that you want to proceed.
Reload the project. In UEFN, the Content Browser should now show the game feature set and assets for the brand.
Add or remove assets to match the newly selected brand so your island can pass validation.
If you are converting to LEGO® or Fall Guys there are extra steps here. See Converting to a LEGO or Fall Guys Island.
In the navigation bar, navigate to Launch Session, and click the three vertical dots menu icon ( ⋮ ). Under Sync, click Validate Project.
Push the updated project for moderation and publishing.
For example, if you want to convert from The Walking Dead Universe to Squid Game, remove the Walker NPC spawner and add Squid Game assets like the Llama piggybank.
Converting to a LEGO or Fall Guys Island
Converting to these brand islands requires a manual setup of specific project components. To convert away from any of these brand islands, see Converting away from a Brand Island.
LEGO® Islands
To convert your island to a LEGO Island, follow the steps in Convert Your Island. When you reach step 4 to add or remove assets to match the newly selected brand, complete the following steps:
In the Outliner, delete the IslandSettings0 device.
From the Content Browser, add the Device Experience Settings Lime blueprint to the level.
Fall Guys Islands
To convert your island to a Fall Guys Island, follow the steps in Convert Your Island. When you reach the step to add or remove assets to match the newly selected brand, complete the following steps:
In the Outliner, delete the IslandSettings0 device.
From the Content Browser, add the IslandSettingsFallGuys blueprint to the level.
Converting Away From a Brand Island
To convert a brand island back to a standard Fortnite island:
In UEFN, open the project that you want to convert, and go to Menu > Project > Project Settings.
In Project Settings, select Brand Selection, then select Fortnite from the Selected Brand dropdown.
Save and close the project, then reopen it.
In the Outliner, delete the existing IslandSettings0 blueprint.
From the Content Browser, add the IslandSettings blueprint to your level.
Remove assets from the previous brand that are no longer supported or needed for your island.
Validate your project and resolve any remaining validation errors.
If you are converting a Rocket Racing (RR) island, do not select Fortnite in step 2. See Rocket Racing Islands for the additional steps.
Rocket Racing Islands
As of Fortnite release 42.30, Rocket Racing is no longer a supported Brand Island. Existing Rocket Racing islands can therefore appear as Fortnite in Brand Selection. Because Fortnite is already selected, you must temporarily select another available brand before you can switch the project to Fortnite.
To convert your Rocket Racing island:
In Project Settings > Brand Selection, click a brand other than Fortnite.
Save the project, close it, then reopen it.
Return to Project Settings > Brand Selection and select Fortnite.
Save the project, close it again, and reopen it to apply the brand change.
In the Outliner, delete the Rocket Racing IslandSettings actor.
From the Content Browser, add a standard IslandSettings blueprint.
Remove deprecated assets from the project, such as the RR Competitive Race Manager and RR Speed Run Manager.
Run Validate Project and resolve any remaining validation errors before publishing.
The following Rocket Racing devices remain available for development. Use these devices to replace functionality from deprecated Rocket Racing assets as needed.
Q&A
Can I convert my island again?
Yes. Once the mandatory 30 days have passed after converting and publishing your island, you can convert it again to a different brand or to use no brand at all.
When converting into a different brand, make sure that your island now adheres to the rules for that brand.
How is my converted island moderated?
Once you’ve adjusted your island to a brand and pushed your project for moderation, the island is moderated against the brand rules for the target brand, including link and project metadata. Check the brand rules for tagging, media, thumbnails, and other moderation elements.
What happens to engagement payouts when I convert my island?
When you convert your island to an IP brand island and publish your island, your Engagement Payouts will be adjusted to match the brand’s payout scheme. On the actual day you convert and publish your island, the payout will match the payout scheme that your island belongs to for the majority of the day, measured in total minutes.
What happens to my island in Discover?
Your island goes live in the particular brand’s Discover section as soon as it goes live after moderation. If you apply for conversion within a publishing hold, the most recently published version of the island remains in Discover until the publishing hold lifts.
Where should I report any issues related to Island Conversion?
If you experience an issue with converting your island, please make a post on the forums and include a description. Describe the actions you took, and use visuals if possible.
Our community team regularly reviews the forums and escalates issues to the appropriate team to triage and start resolving them. Thank you for raising these issues as they happen and helping us improve these tools!