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Description
Remesh (v2)
Remesh the cloth surface(s) to get the specified mesh resolution(s). NOTE: Weight Maps, Skinning Data, Self Collision Spheres, and Long Range Attachment Constraints will be reconstructed on the output mesh, however all other Selections will be removed
Information
| Module | ChaosClothAssetDataflowNodes |
| Category | Cloth |
| Tags | Cloth Remesh |
| Type | FChaosClothAssetRemeshNode_v2 |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| bRemeshSim | bool | True | |
| DensityMapSim | Range of target mesh resolutions, as a percentage of input triangle mesh resolution. A value of 50 on all vertices should roughly halve the total number of triangles. If a valid vertex weight map is specified, it will use vertex weights to interpolate between the Lo and Hi values. Otherwise it will use the Lo value on all vertices. | FChaosClothAssetWeightedValueNonAnimatable | (Low=100.000000,High=200.000000,WeightMap="DensityMapSim",bImportFabricBounds=False,bBuildFabricMaps=False) |
| IterationsSim | int32 | 10 | |
| SmoothingSim | double | 0.250000 | |
| bRemeshRender | bool | False | |
| RemeshMethodRender | EChaosClothAssetRemeshMethod | Remesh | |
| DensityMapRender | Range of target mesh resolutions when using the Remesh method, as a percentage of input triangle mesh resolution. A value of 50 on all vertices should roughly halve the total number of triangles. If a valid vertex weight map is specified, it will use vertex weights to interpolate between the Lo and Hi values. Otherwise it will use the Lo value on all vertices. | FChaosClothAssetWeightedValueNonAnimatable | (Low=100.000000,High=200.000000,WeightMap="DensityMapRender",bImportFabricBounds=False,bBuildFabricMaps=False) |
| TargetPercentRender | Target mesh resolution when using the Simplify method, as a percentage of input triangle mesh resolution. A value of 50 should roughly halve the total number of triangles. | int32 | 100 |
| IterationsRender | int32 | 10 | |
| SmoothingRender | double | 0.250000 | |
| bRemeshRenderSeams | If checked, attempt to find matching vertices along Render mesh boundaries and remesh these separately | bool | False |
| RenderSeamRemeshIterations | Number of remesh iterations over the Render mesh seams | int32 | 1 |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection | () |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | FManagedArrayCollection |