General Settings
The settings in Unreal Engine are set in the Editor Preferences, accessed from the Edit > Editor Preferences window, and navigating to the Plugins > Capture Manager section.
Media Directory: Location on the Unreal Engine client machine where raw media data (for example, images sequences, and audio files) will be stored.
Import Directory: Location within the project where ingested assets will be created.
Auto Save Assets: Whether assets should be saved automatically after creation.
Capture Data Asset Name: Naming convention for the Capture Data asset created during ingest.
Launch Ingest Server on Live Link Hub Connection: Launches the ingest server on detection of a connection to Live Link Hub.
Video / Audio / Calibration Asset Name: Naming convention for the Video, Audio, and Calibration assets created during ingest.
Naming tokens can be used to automatically populate parts of the Media Directory, Import Directory, and Capture Data and Video / Audio / Calibration asset names.