Capture Manager in Live Link Hub is used to ingest footage captured on a variety of devices including audio, mono and stereo video, and mobile using the Live Link Face application. The footage is referred to as a take.
The Capture Manager Layout in Live Link Hub replaces the Capture Manager tool that was part of Unreal Engine. The original Capture Manager tool will be removed in a future version of Unreal Engine.
Capture Manager Quick Start
Get started using Capture Manager in Live Link Hub.
Capture Manager Devices
Understand how to use the devices available in Capture Manager.
Configuring Capture Manager
Capture Manager can be configured in Live Link Hub and Unreal Engine.
Python Scripting
Use the Python API and example scripts to automate Capture Manager.
Capture Data Asset
Overview of the Capture Data asset in Unreal Engine.