unreal.WidgetTransform¶
- class unreal.WidgetTransform(translation=[0.0, 0.0], scale=[1.0, 1.0], shear=[0.0, 0.0], angle=0.0)¶
Bases:
unreal.StructBaseDescribes the standard transformation of a widget
C++ Source:
Module: UMG
File: WidgetTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write] Angle: The angle in degrees to rotatescale(Vector2D): [Read-Write] Scale: The scale to apply to the widgetshear(Vector2D): [Read-Write] Shear: The amount to shear the widget in slate unitstranslation(Vector2D): [Read-Write] Translation: The amount to translate the widget in slate units