unreal.WheelSetup¶
- class unreal.WheelSetup¶
Bases:
unreal.StructBaseVehicle-specific wheel setup
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_offset(Vector): [Read-Write] Additional Offset: Additional offset to give the wheels for this axle.bone_name(Name): [Read-Write] Bone Name: Bone name on mesh to create wheel atdisable_steering(bool): [Read-Write] Disable Steering: Disables steering regardless of the wheel datawheel_class(type(Class)): [Read-Write] Wheel Class: The wheel class to use