unreal.WaveOscillator¶
- class unreal.WaveOscillator(amplitude: float = 0.0, frequency: float = 0.0, initial_offset_type: InitialWaveOscillatorOffsetType = Ellipsis)¶
Bases:
StructBaseA wave oscillator for a single number.
C++ Source:
Plugin: EngineCameras
Module: EngineCameras
File: WaveOscillatorCameraShakePattern.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude(float): [Read-Write] Amplitude of the sinusoidal oscillation.frequency(float): [Read-Write] Frequency of the sinusoidal oscillation.initial_offset_type(InitialWaveOscillatorOffsetType): [Read-Write] Defines how to begin the oscillation.
- property initial_offset_type: InitialWaveOscillatorOffsetType¶
[Read-Write] Defines how to begin the oscillation.
- Type: