unreal.WaveFunctionCollapseTile¶
- class unreal.WaveFunctionCollapseTile(shannon_entropy: float = 0.0, remaining_options: None = [])¶
Bases:
StructBaseBase Tile Struct which holds an array of remaining Options and its Shannon Entropy value
C++ Source:
Plugin: WaveFunctionCollapse
Module: WaveFunctionCollapse
File: WaveFunctionCollapseModel.h
Editor Properties: (see get_editor_property/set_editor_property)
remaining_options(Array[WaveFunctionCollapseOption]): [Read-Write]shannon_entropy(float): [Read-Write]