unreal.WaveFunctionCollapseQueueElement¶
- class unreal.WaveFunctionCollapseQueueElement(center_object_index: int = 0, adjacency: WaveFunctionCollapseAdjacency = Ellipsis)¶
Bases:
StructBaseA helper struct used for queuing during Observation and Propagation phases
C++ Source:
Plugin: WaveFunctionCollapse
Module: WaveFunctionCollapse
File: WaveFunctionCollapseModel.h
Editor Properties: (see get_editor_property/set_editor_property)
adjacency(WaveFunctionCollapseAdjacency): [Read-Write]center_object_index(int32): [Read-Write]
- property adjacency: WaveFunctionCollapseAdjacency¶
[Read-Write]
- Type: