unreal.WaveFunctionCollapseOption¶
- class unreal.WaveFunctionCollapseOption(base_object=[''], base_rotator=[0.0, 0.0, 0.0], base_scale3d=[1.0, 1.0, 1.0])¶
Bases:
unreal.StructBaseBase Option Struct which holds an object, its orientation and scale
C++ Source:
Plugin: WaveFunctionCollapse
Module: WaveFunctionCollapse
File: WaveFunctionCollapseModel.h
Editor Properties: (see get_editor_property/set_editor_property)
base_object(SoftObjectPath): [Read-Write] Base Objectbase_rotator(Rotator): [Read-Write] Base Rotatorbase_scale3d(Vector): [Read-Write] Base Scale 3D
- property base_object¶
[Read-Write] Base Object
- Type