unreal.WaterBrushEffectTerracing¶
- class unreal.WaterBrushEffectTerracing(terrace_alpha=0.0, terrace_spacing=256.0, terrace_smoothness=0.0, mask_length=0.0, mask_start_offset=0.0)¶
Bases:
unreal.StructBaseWater Brush Effect Terracing
C++ Source:
Plugin: Water
Module: Water
File: WaterBrushEffects.h
Editor Properties: (see get_editor_property/set_editor_property)
mask_length(float): [Read-Write] Mask Lengthmask_start_offset(float): [Read-Write] Mask Start Offsetterrace_alpha(float): [Read-Write] Terrace Alphaterrace_smoothness(float): [Read-Write] Terrace Smoothnessterrace_spacing(float): [Read-Write] Terrace Spacing