unreal.WaterBrushEffectCurlNoise¶
- class unreal.WaterBrushEffectCurlNoise(curl1_amount=0.0, curl2_amount=0.0, curl1_tiling=16.0, curl2_tiling=3.0)¶
Bases:
unreal.StructBaseWater Brush Effect Curl Noise
C++ Source:
Plugin: Water
Module: Water
File: WaterBrushEffects.h
Editor Properties: (see get_editor_property/set_editor_property)
curl1_amount(float): [Read-Write] Curl 1Amountcurl1_tiling(float): [Read-Write] Curl 1Tilingcurl2_amount(float): [Read-Write] Curl 2Amountcurl2_tiling(float): [Read-Write] Curl 2Tiling