unreal.WaterBodyWeightmapSettings¶
- class unreal.WaterBodyWeightmapSettings(falloff_width=512.0, edge_offset=0.0, modulation_texture=None, texture_tiling=4.0, texture_influence=0.5, midpoint=0.5, final_opacity=1.0)¶
Bases:
unreal.StructBaseWater Body Weightmap Settings
C++ Source:
Plugin: Water
Module: Water
File: WaterBodyWeightmapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
edge_offset(float): [Read-Write] Edge Offsetfalloff_width(float): [Read-Write] Falloff Widthfinal_opacity(float): [Read-Write] Final Opacitymidpoint(float): [Read-Write] Midpointmodulation_texture(Texture2D): [Read-Write] Modulation Texturetexture_influence(float): [Read-Write] Texture Influencetexture_tiling(float): [Read-Write] Texture Tiling