unreal.WalkableSlopeOverride
¶
- class unreal.WalkableSlopeOverride(walkable_slope_behavior=WalkableSlopeBehavior.WALKABLE_SLOPE_DEFAULT, walkable_slope_angle=0.0)¶
Bases:
unreal.StructBase
Struct allowing control over “walkable” normals, by allowing a restriction or relaxation of what steepness is normally walkable.
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
walkable_slope_angle
(float): [Read-Write] Walkable Slope Angle: Override walkable slope angle (in degrees), applying the rules of the Walkable Slope Behavior. see: GetWalkableSlopeAngle(), SetWalkableSlopeAngle()walkable_slope_behavior
(WalkableSlopeBehavior): [Read-Write] Walkable Slope Behavior: Behavior of this surface (whether we affect the walkable slope). see: GetWalkableSlopeBehavior(), SetWalkableSlopeBehavior()
- property walkable_slope_angle¶
[Read-Write] Walkable Slope Angle: Override walkable slope angle (in degrees), applying the rules of the Walkable Slope Behavior. see: GetWalkableSlopeAngle(), SetWalkableSlopeAngle()
- Type
(float)
- property walkable_slope_behavior¶
[Read-Write] Walkable Slope Behavior: Behavior of this surface (whether we affect the walkable slope). see: GetWalkableSlopeBehavior(), SetWalkableSlopeBehavior()
- Type