unreal.VirtualCameraSettingsPreset¶
- class unreal.VirtualCameraSettingsPreset(is_camera_settings_saved: bool = False, is_stabilization_settings_saved: bool = False, is_axis_locking_settings_saved: bool = False, is_motion_scale_settings_saved: bool = False, is_favorited: bool = False, date_created: DateTime = [])¶
Bases:
StructBaseKeeps track of all data associated with settings presets.
C++ Source:
Plugin: VirtualCameraCore
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_settings(VirtualCameraSettings): [Read-Write]date_created(DateTime): [Read-Only]is_axis_locking_settings_saved(bool): [Read-Write]is_camera_settings_saved(bool): [Read-Write] Checks which settings are saved for the presetis_favorited(bool): [Read-Write] Checks if saettings is set as favoriteis_motion_scale_settings_saved(bool): [Read-Write]is_stabilization_settings_saved(bool): [Read-Write]