unreal.VirtualCameraSettings¶
- class unreal.VirtualCameraSettings(focal_length: float = 0.0, aperture: float = 0.0)¶
Bases:
StructBaseStores specific camera settings to be retrieved at a later time
C++ Source:
Plugin: VirtualCameraCore
Module: VirtualCamera
File: VirtualCameraSaveGame.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_focus_visualization(bool): [Read-Write]aperture(float): [Read-Write] The aperture of the cameraaxis_settings(Map[VirtualCameraAxis, VirtualCameraAxisSettings]): [Read-Write] The Axis settings for locking, stabilization, and scalingdebug_focus_plane_color(Color): [Read-Write]desired_distance_units(Unit): [Read-Only]filmback_height(float): [Read-Write] The filmback sensor height of the camerafilmback_name(str): [Read-Write]filmback_width(float): [Read-Write] The filmback sensor width of the camerafocal_length(float): [Read-Write] The focal length of the cameramatte_opacity(float): [Read-Write]