unreal.VertexLayout¶
- class unreal.VertexLayout(position=0, texture_coordinate=0, normal=0)¶
Bases:
unreal.StructBaseVertex Layout
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
Editor Properties: (see get_editor_property/set_editor_property)
normal(int32): [Read-Write] Normalposition(int32): [Read-Write] Positiontexture_coordinate(int32): [Read-Write] Texture Coordinate
- property normal¶
[Read-Only] Normal
- Type
(int32)
- property position¶
[Read-Only] Position
- Type
(int32)
- property texture_coordinate¶
[Read-Only] Texture Coordinate
- Type
(int32)