unreal.VertexAndAttributes
¶
- class unreal.VertexAndAttributes(vertex_instance_id=[- 1], vertex_id=[- 1], polygon_vertex_attributes=[[]])¶
Bases:
unreal.StructBase
Vertex and Attributes
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
polygon_vertex_attributes
(MeshElementAttributeList): [Read-Write] A list of polygon attributes to set for the vertex on the polygon we’re inserting it into, if no valid vertex instance ID was supplied.vertex_id
(VertexID): [Read-Write] The vertex ID to insert into the polygon, if no valid vertex instance ID was supplied.vertex_instance_id
(VertexInstanceID): [Read-Write] The vertex instance ID to insert into the polygon, or FVertexInstanceID::Invalid to create a new vertex instance with the given attributes
- property polygon_vertex_attributes¶
[Read-Write] A list of polygon attributes to set for the vertex on the polygon we’re inserting it into, if no valid vertex instance ID was supplied.
- Type
- property vertex_id¶
[Read-Write] The vertex ID to insert into the polygon, if no valid vertex instance ID was supplied.
- Type
(VertexID)
- property vertex_instance_id¶
[Read-Write] The vertex instance ID to insert into the polygon, or FVertexInstanceID::Invalid to create a new vertex instance with the given attributes
- Type