unreal.VerifyMetaHumanPackageSource

class unreal.VerifyMetaHumanPackageSource(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaHumanVerificationRuleBase

A generic rule for MetaHuman Asset Groups that tests that they are valid for the generation of a MetaHuman Package. Only works for “normal” Asset Groups like grooms and clothing, not legacy characters.

C++ Source:

  • Plugin: MetaHumanSDK

  • Module: MetaHumanSDKEditor

  • File: VerifyMetaHumanPackageSource.h