unreal.VehicleTargetRotationControlConfig¶
- class unreal.VehicleTargetRotationControlConfig¶
Bases:
unreal.StructBaseVehicle Target Rotation Control Config
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_centre_pitch_strength(float): [Read-Write] Auto Centre Pitch Strengthauto_centre_roll_strength(float): [Read-Write] Auto Centre Roll Strengthauto_centre_yaw_strength(float): [Read-Write] Auto Centre Yaw Strengthenabled(bool): [Read-Write] Enabled: Rotation Control Enabledmax_accel(float): [Read-Write] Max Accel: Rotation mac accelpitch_control_scaling(float): [Read-Write] Pitch Control Scalingpitch_max_angle(float): [Read-Write] Pitch Max Angleroll_control_scaling(float): [Read-Write] Roll Control Scalingroll_max_angle(float): [Read-Write] Roll Max Angleroll_vs_speed_enabled(bool): [Read-Write] Roll Vs Speed Enabledrotation_damping(float): [Read-Write] Rotation Damping: Rotation dampingrotation_stiffness(float): [Read-Write] Rotation Stiffness: Rotation stiffness