unreal.VehicleInputRate¶
- class unreal.VehicleInputRate¶
Bases:
unreal.StructBaseVehicle Input Rate
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
fall_rate(float): [Read-Write] Fall Rate: Rate at which the input value fallsrise_rate(float): [Read-Write] Rise Rate: Rate at which the input value rises