unreal.VehicleEngineData¶
- class unreal.VehicleEngineData¶
Bases:
unreal.StructBaseVehicle Engine Data
C++ Source:
Plugin: PhysXVehicles
Module: PhysXVehicles
File: WheeledVehicleMovementComponent4W.h
Editor Properties: (see get_editor_property/set_editor_property)
damping_rate_full_throttle(float): [Read-Write] Damping Rate Full Throttle: Damping rate of engine when full throttle is applied (Kgm^2/s)damping_rate_zero_throttle_clutch_disengaged(float): [Read-Write] Damping Rate Zero Throttle Clutch Disengaged: Damping rate of engine in at zero throttle when the clutch is disengaged (in neutral gear) (Kgm^2/s)damping_rate_zero_throttle_clutch_engaged(float): [Read-Write] Damping Rate Zero Throttle Clutch Engaged: Damping rate of engine in at zero throttle when the clutch is engaged (Kgm^2/s)max_rpm(float): [Read-Write] Max RPM: Maximum revolutions per minute of the enginemoi(float): [Read-Write] MOI: Moment of inertia of the engine around the axis of rotation (Kgm^2).torque_curve(RuntimeFloatCurve): [Read-Write] Torque Curve: Torque (Nm) at a given RPM