unreal.ValueOrBBKeyBlueprintUtility¶
- class unreal.ValueOrBBKeyBlueprintUtility(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryValue or BBKey Blueprint Utility
C++ Source:
Module: AIModule
File: ValueOrBBKeyBlueprintUtility.h
- classmethod get_bool(value, behavior_tree_comp) bool¶
Get Bool
- Parameters:
value (ValueOrBBKey_Bool)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
- classmethod get_class(value, behavior_tree_comp)¶
Get Class
- Parameters:
value (ValueOrBBKey_Class)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
- classmethod get_enum(value, behavior_tree_comp) uint8¶
Get Enum
- Parameters:
value (ValueOrBBKey_Enum)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
uint8
- classmethod get_float(value, behavior_tree_comp) float¶
Get Float
- Parameters:
value (ValueOrBBKey_Float)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
- classmethod get_int32(value, behavior_tree_comp) int32¶
Get Int 32
- Parameters:
value (ValueOrBBKey_Int32)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
int32
- classmethod get_name(value, behavior_tree_comp) Name¶
Get Name
- Parameters:
value (ValueOrBBKey_Name)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
- classmethod get_object(value, behavior_tree_comp) Object¶
Get Object
- Parameters:
value (ValueOrBBKey_Object)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
- classmethod get_rotator(value, behavior_tree_comp) Rotator¶
Get Rotator
- Parameters:
value (ValueOrBBKey_Rotator)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
- classmethod get_string(value, behavior_tree_comp) str¶
Get String
- Parameters:
value (ValueOrBBKey_String)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
- classmethod get_struct(value, behavior_tree_comp) InstancedStruct¶
Get Struct
- Parameters:
value (ValueOrBBKey_Struct)
behavior_tree_comp (BehaviorTreeComponent)
- Return type:
- classmethod get_vector(value, behavior_tree_comp) Vector¶
Get Vector
- Parameters:
value (ValueOrBBKey_Vector)
behavior_tree_comp (BehaviorTreeComponent)
- Return type: