unreal.ValueOrBBKeyBlueprintUtility

class unreal.ValueOrBBKeyBlueprintUtility(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Value or BBKey Blueprint Utility

C++ Source:

  • Module: AIModule

  • File: ValueOrBBKeyBlueprintUtility.h

classmethod get_bool(value, behavior_tree_comp) bool

Get Bool

Parameters:
Return type:

bool

classmethod get_class(value, behavior_tree_comp)

Get Class

Parameters:
Return type:

type(Class)

classmethod get_enum(value, behavior_tree_comp) uint8

Get Enum

Parameters:
Return type:

uint8

classmethod get_float(value, behavior_tree_comp) float

Get Float

Parameters:
Return type:

float

classmethod get_int32(value, behavior_tree_comp) int32

Get Int 32

Parameters:
Return type:

int32

classmethod get_name(value, behavior_tree_comp) Name

Get Name

Parameters:
Return type:

Name

classmethod get_object(value, behavior_tree_comp) Object

Get Object

Parameters:
Return type:

Object

classmethod get_rotator(value, behavior_tree_comp) Rotator

Get Rotator

Parameters:
Return type:

Rotator

classmethod get_string(value, behavior_tree_comp) str

Get String

Parameters:
Return type:

str

classmethod get_struct(value, behavior_tree_comp) InstancedStruct

Get Struct

Parameters:
Return type:

InstancedStruct

classmethod get_vector(value, behavior_tree_comp) Vector

Get Vector

Parameters:
Return type:

Vector