unreal.ValidateAssetsResults¶
- class unreal.ValidateAssetsResults(num_requested: int = 0, num_external_objects: int = 0, num_checked: int = 0, num_valid: int = 0, num_invalid: int = 0, num_skipped: int = 0, num_warnings: int = 0, num_unable_to_validate: int = 0, asset_limit_reached: bool = False, validator_statistics: None = {}, assets_details: None = {})¶
Bases:
StructBaseValidate Assets Results
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_limit_reached(bool): [Read-Only] True if FValidateAssetSettings::MaxAssetsToValidation was reachedassets_details(Map[str, ValidateAssetsDetails]): [Read-Only] Per asset details Indexed by object path Only returned if FValidateAssetsSettings::bCollectPerAssetDetails is true.num_checked(int32): [Read-Only] Amount of tested assetsnum_external_objects(int32): [Read-Only] Total amount of external objects to validate with their owning asset (e.g. actors with maps).num_invalid(int32): [Read-Only] Amount of assets with errorsnum_requested(int32): [Read-Only] Total amount of assets that were gathered to validate, not including external objects such as actors.num_skipped(int32): [Read-Only] Amount of assets skippednum_unable_to_validate(int32): [Read-Only] Amount of assets that could not be validatednum_valid(int32): [Read-Only] Amount of assets without errors or warningsnum_warnings(int32): [Read-Only] Amount of assets with warningsvalidator_statistics(Map[TopLevelAssetPath, ValidatorStatistics]): [Read-Only] Per-validator statistics on assets validated and assets added for validation
- property asset_limit_reached: bool¶
[Read-Only] True if FValidateAssetSettings::MaxAssetsToValidation was reached
- Type:
(bool)
- property assets_details: None¶
[Read-Only] Per asset details Indexed by object path Only returned if FValidateAssetsSettings::bCollectPerAssetDetails is true.
- Type:
- property num_external_objects: int¶
[Read-Only] Total amount of external objects to validate with their owning asset (e.g. actors with maps).
- Type:
(int32)
- property num_requested: int¶
[Read-Only] Total amount of assets that were gathered to validate, not including external objects such as actors.
- Type:
(int32)
- property num_unable_to_validate: int¶
[Read-Only] Amount of assets that could not be validated
- Type:
(int32)