unreal.ValidateAssetsSettings¶
- class unreal.ValidateAssetsSettings(skip_excluded_directories: bool = False, show_if_no_failures: bool = False, collect_per_asset_details: bool = False, validation_usecase: DataValidationUsecase = Ellipsis, load_assets_for_validation: bool = False, unload_assets_loaded_for_validation: bool = False, load_external_objects_for_validation: bool = False, capture_asset_load_logs: bool = False, capture_logs_during_validation: bool = False, capture_warnings_during_validation_as_errors: bool = False, max_assets_to_validate: int = 0, validate_referencers_of_deleted_assets: bool = False)¶
Bases:
StructBaseValidate Assets Settings
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidatorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
capture_asset_load_logs(bool): [Read-Write] If true, captures log warnings and errors from loading assets for validation and reports them as validation resultscapture_logs_during_validation(bool): [Read-Write] If true, captures log warnings and errors from other operations that happen during validation and adds them to validation resultscapture_warnings_during_validation_as_errors(bool): [Read-Write] If true, captured log warnings during validation are added to the validation results as errors (requires bCaptureLogsDuringValidation)collect_per_asset_details(bool): [Read-Write] If true, will add an FValidateAssetsDetails for each asset to the resultsload_assets_for_validation(bool): [Read-Write] If false, unloaded assets will get skipped from validation.load_external_objects_for_validation(bool): [Read-Write] If false, external objects (e.g. actors stored separately from maps) will not be loaded when validating their associated asset (e.g. the map)max_assets_to_validate(int32): [Read-Write] Maximum number of assets to attempt to validateshow_if_no_failures(bool): [Read-Write] If true, will add notifications for files with no validation and display even if everything passesskip_excluded_directories(bool): [Read-Write] If true, will not validate files in excluded directoriesunload_assets_loaded_for_validation(bool): [Read-Write] If true, will attempt to unload assets which were previously unloaded, and loaded for validation.validate_referencers_of_deleted_assets(bool): [Read-Write] Should we validate referencers of deleted assets in changelistsvalidation_usecase(DataValidationUsecase): [Read-Write] The usecase requiring datavalidation
- property capture_asset_load_logs: bool¶
[Read-Write] If true, captures log warnings and errors from loading assets for validation and reports them as validation results
- Type:
(bool)
- property capture_logs_during_validation: bool¶
[Read-Write] If true, captures log warnings and errors from other operations that happen during validation and adds them to validation results
- Type:
(bool)
- property capture_warnings_during_validation_as_errors: bool¶
[Read-Write] If true, captured log warnings during validation are added to the validation results as errors (requires bCaptureLogsDuringValidation)
- Type:
(bool)
- property collect_per_asset_details: bool¶
[Read-Write] If true, will add an FValidateAssetsDetails for each asset to the results
- Type:
(bool)
- property load_assets_for_validation: bool¶
[Read-Write] If false, unloaded assets will get skipped from validation.
- Type:
(bool)
- property load_external_objects_for_validation: bool¶
[Read-Write] If false, external objects (e.g. actors stored separately from maps) will not be loaded when validating their associated asset (e.g. the map)
- Type:
(bool)
- property max_assets_to_validate: int¶
[Read-Write] Maximum number of assets to attempt to validate
- Type:
(int32)
- property show_if_no_failures: bool¶
[Read-Write] If true, will add notifications for files with no validation and display even if everything passes
- Type:
(bool)
- property skip_excluded_directories: bool¶
[Read-Write] If true, will not validate files in excluded directories
- Type:
(bool)
- property unload_assets_loaded_for_validation: bool¶
[Read-Write] If true, will attempt to unload assets which were previously unloaded, and loaded for validation.
- Type:
(bool)
- property validate_referencers_of_deleted_assets: bool¶
[Read-Write] Should we validate referencers of deleted assets in changelists
- Type:
(bool)
- property validation_usecase: DataValidationUsecase¶
[Read-Write] The usecase requiring datavalidation
- Type: