unreal.VPCameraRigSpawnParams

class unreal.VPCameraRigSpawnParams

Bases: StructBase

Parameters used to custom the CameraRig that’s created.

C++ Source:

  • Plugin: VirtualProductionUtilities

  • Module: VPUtilities

  • File: VPCameraBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • linear_approximation_mode (VPCameraRigSpawnLinearApproximationMode): [Read-Write] deprecated: This property deprecated

  • linear_approximation_param (float): [Read-Write] deprecated: This property deprecated

  • use_first_point_as_spawn_location (bool): [Read-Write] deprecated: This property deprecated

  • use_world_space (bool): [Read-Write] deprecated: This property deprecated

property linear_approximation_mode: VPCameraRigSpawnLinearApproximationMode

[Read-Write] deprecated: This property deprecated

Type:

(VPCameraRigSpawnLinearApproximationMode)

property linear_approximation_param: float

[Read-Write] deprecated: This property deprecated

Type:

(float)

property use_first_point_as_spawn_location: bool

[Read-Write] deprecated: This property deprecated

Type:

(bool)

property use_world_space: bool

[Read-Write] deprecated: This property deprecated

Type:

(bool)