unreal.VPCameraRigSpawnLinearApproximationMode¶
- class unreal.VPCameraRigSpawnLinearApproximationMode¶
Bases:
EnumBaseEVPCamera Rig Spawn Linear Approximation Mode
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPCameraBlueprintLibrary.h
- DENSITY: VPCameraRigSpawnLinearApproximationMode = Ellipsis¶
We won’t do linear approximation, instead using the Spline as constructed initially.
- Type:
1
- INTEGRATION_STEP: VPCameraRigSpawnLinearApproximationMode = Ellipsis¶
LinearApproximationParam will be used as a density value
- Type:
2
- NONE: VPCameraRigSpawnLinearApproximationMode = Ellipsis¶
0