unreal.VPBookmarkViewportData¶
- class unreal.VPBookmarkViewportData(jump_to_offset_location=[0.0, 0.0, 0.0], look_rotation=[0.0, 0.0, 0.0], ortho_zoom=0.0, flatten_rotation=False)¶
Bases:
unreal.StructBaseVPBookmark Viewport Data
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPBookmark
File: VPBookmark.h
Editor Properties: (see get_editor_property/set_editor_property)
flatten_rotation(bool): [Read-Only] Flatten Rotationjump_to_offset_location(Vector): [Read-Write] Jump to Offset Locationlook_rotation(Rotator): [Read-Write] Look Rotationortho_zoom(float): [Read-Write] Ortho Zoom