unreal.VCamOutputProviderBase
¶
- class unreal.VCamOutputProviderBase(outer=None, name='None')¶
Bases:
unreal.Object
VCam Output Provider Base
C++ Source:
Plugin: VirtualCamera
Module: VCamCore
File: VCamOutputProviderBase.h
Editor Properties: (see get_editor_property/set_editor_property)
is_active
(bool): [Read-Write] If set, this output provider will execute every frameoverride_resolution
(IntPoint): [Read-Write] When bUseOverrideResolution is set, use this custom resolutionumg_class
(type(Class)): [Read-Write] The UMG class to be rendered in this output provideruse_override_resolution
(bool): [Read-Write] Override the default output resolution with a custom value - NOTE you must toggle bIsActive off then back on for this to take effect
- is_initialized() → bool¶
Returns if this output provider has been initialized or not
- Returns
- Return type
- property override_resolution¶
[Read-Write] When bUseOverrideResolution is set, use this custom resolution
- Type
(IntPoint)
- set_target_camera(target_camera) → None¶
Sets the TargetCamera parameter
- Parameters
target_camera (CineCameraComponent) –
- property umg_class¶
[Read-Write] The UMG class to be rendered in this output provider