unreal.VCamOutputRemoteSession¶
- class unreal.VCamOutputRemoteSession(outer=None, name='None')¶
Bases:
unreal.VCamOutputProviderBaseVCam Output Remote Session
C++ Source:
Plugin: VirtualCamera
Module: VCamCore
File: VCamOutputRemoteSession.h
Editor Properties: (see get_editor_property/set_editor_property)
from_composure_output_provider_index(int32): [Read-Write] If using the output from a Composure Output Provider, specify it hereis_active(bool): [Read-Write] If set, this output provider will execute every frameoverride_resolution(IntPoint): [Read-Write] When bUseOverrideResolution is set, use this custom resolutionport_number(int32): [Read-Write] Network port number - change this only if connecting multiple RemoteSession devices to the same PCumg_class(type(Class)): [Read-Write] The UMG class to be rendered in this output provideruse_override_resolution(bool): [Read-Write] Override the default output resolution with a custom value - NOTE you must toggle bIsActive off then back on for this to take effect
- property from_composure_output_provider_index¶
[Read-Write] If using the output from a Composure Output Provider, specify it here
- Type
(int32)
- property port_number¶
[Read-Write] Network port number - change this only if connecting multiple RemoteSession devices to the same PC
- Type
(int32)