unreal.VCamInputSettings¶
- class unreal.VCamInputSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsVCam Input Settings
C++ Source:
Plugin: VirtualCameraCore
Module: VCamInput
File: VCamInputSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
default_input_profile(Name): [Read-Write]input_profiles(Map[Name, VCamInputProfile]): [Read-Write]
- classmethod get_v_cam_input_settings() VCamInputSettings¶
Get VCam Input Settings
- Return type:
- property input_profiles: None¶
[Read-Write]
- Type:
(Map[Name, VCamInputProfile])
- set_default_input_profile(new_default_input_profile) None¶
Set Default Input Profile
- Parameters:
new_default_input_profile (Name) –
- set_input_profiles(new_input_profiles) None¶
Set Input Profiles
- Parameters:
new_input_profiles (Map[Name, VCamInputProfile]) –