unreal.VCamCoreChangeActivationArgs¶
- class unreal.VCamCoreChangeActivationArgs(output_provider: VCamOutputProviderBase = Ellipsis)¶
Bases:
StructBaseInput struct for deciding whether an output provider can change its activation state.
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: UnifiedActivationDelegate.h
Editor Properties: (see get_editor_property/set_editor_property)
output_provider(VCamOutputProviderBase): [Read-Write] The output provider that is about to be changed
- property output_provider: VCamOutputProviderBase¶
[Read-Write] The output provider that is about to be changed
- Type: