unreal.VCamCoreChangeActivationArgs

class unreal.VCamCoreChangeActivationArgs(output_provider: VCamOutputProviderBase = Ellipsis)

Bases: StructBase

Input struct for deciding whether an output provider can change its activation state.

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCore

  • File: UnifiedActivationDelegate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • output_provider (VCamOutputProviderBase): [Read-Write] The output provider that is about to be changed

property output_provider: VCamOutputProviderBase

[Read-Write] The output provider that is about to be changed

Type:

(VCamOutputProviderBase)