unreal.VCamCoreChangeActivationResult¶
- class unreal.VCamCoreChangeActivationResult(can_perform_operation: bool = False, reason: Text = '')¶
Bases:
StructBaseOutput struct for deciding whether an output provider can change its activation state.
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: UnifiedActivationDelegate.h
Editor Properties: (see get_editor_property/set_editor_property)
can_perform_operation(bool): [Read-Write] Whether the activation change can take placereason(Text): [Read-Write] Optional reason to display if the operation is not valid.