unreal.UVMapSettings¶
- class unreal.UVMapSettings(size=[1.0, 1.0, 1.0], uv_tile=[1.0, 1.0], position=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0])¶
Bases:
unreal.StructBaseUV map generation settings that are exposed to the user for scripting and through the editor
C++ Source:
Module: StaticMeshDescription
File: UVMapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
position(Vector): [Read-Write] Position: Position of the UV mapping gizmorotation(Rotator): [Read-Write] Rotation: Rotation of the UV mapping gizmo (angles in degrees)scale(Vector): [Read-Write] Scale: Scale of the UV mapping gizmosize(Vector): [Read-Write] Size: Length, width, height of the UV mapping gizmouv_tile(Vector2D): [Read-Write] UVTile: Tiling of the UV mapping