unreal.UE4RetargettingRefs¶
- class unreal.UE4RetargettingRefs(is_initialized=False, is_right_handed=False, knuckle_average_ms_ue4=[0.0, 0.0, 0.0], wrist_side_direction_ls_ue4=[0.0, 1.0, 0.0], wrist_forward_ls_ue4=[1.0, 0.0, 0.0])¶
Bases:
unreal.StructBaseRetargetting information for the SteamVR skeleton to UE4 stock skeleton
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: SteamVRInputDeviceFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
is_initialized(bool): [Read-Write] Is Initializedis_right_handed(bool): [Read-Write] Is Right Handedknuckle_average_ms_ue4(Vector): [Read-Write] Knuckle Average MS UE4wrist_forward_ls_ue4(Vector): [Read-Write] Wrist Forward LS UE4wrist_side_direction_ls_ue4(Vector): [Read-Write] Wrist Side Direction LS UE4