unreal.UAFMirroringTraitSetupParams

class unreal.UAFMirroringTraitSetupParams

Bases: StructBase

Mirroring Setup Parameters

This struct holds the minimal configuration needed to enable a mirror pass. see: UMirrorDataTable, FMirroringTrait, FMirroringAdditiveTrait

C++ Source:

  • Plugin: UAFMirroring

  • Module: UAFMirroring

  • File: MirroringTraitData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mirror_data_table (MirrorDataTable): [Read-Write] Data table to map bones to their mirrored counterpart

  • should_mirror (bool): [Read-Write] Whether to perform mirror pass