unreal.UAFMirroringTraitApplyToParams

class unreal.UAFMirroringTraitApplyToParams

Bases: StructBase

Mirroring Apply/Filter Parameters

This struct holds flags for the channels that can be affected during the mirror pass (i.e. Bones, Curves, Attributes). see: FMirroringTrait, FMirroringAdditiveTrait, FAnimNextEvaluationMirroringTask

C++ Source:

  • Plugin: UAFMirroring

  • Module: UAFMirroring

  • File: MirroringTraitData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • should_mirror_attributes (bool): [Read-Write] Whether to mirror attributes

  • should_mirror_bones (bool): [Read-Write] Whether to mirror bone transforms

  • should_mirror_curves (bool): [Read-Write] Whether to mirror animation curves