unreal.UAFMirroringTraitApplyToParams¶
- class unreal.UAFMirroringTraitApplyToParams¶
Bases:
StructBaseMirroring Apply/Filter Parameters
This struct holds flags for the channels that can be affected during the mirror pass (i.e. Bones, Curves, Attributes). see: FMirroringTrait, FMirroringAdditiveTrait, FAnimNextEvaluationMirroringTask
C++ Source:
Plugin: UAFMirroring
Module: UAFMirroring
File: MirroringTraitData.h
Editor Properties: (see get_editor_property/set_editor_property)
should_mirror_attributes(bool): [Read-Write] Whether to mirror attributesshould_mirror_bones(bool): [Read-Write] Whether to mirror bone transformsshould_mirror_curves(bool): [Read-Write] Whether to mirror animation curves