unreal.UAFMirroringTraitSetupParams¶
- class unreal.UAFMirroringTraitSetupParams¶
Bases:
StructBaseMirroring Setup Parameters
This struct holds the minimal configuration needed to enable a mirror pass. see: UMirrorDataTable, FMirroringTrait, FMirroringAdditiveTrait
C++ Source:
Plugin: UAFMirroring
Module: UAFMirroring
File: MirroringTraitData.h
Editor Properties: (see get_editor_property/set_editor_property)
mirror_data_table(MirrorDataTable): [Read-Write] Data table to map bones to their mirrored counterpartshould_mirror(bool): [Read-Write] Whether to perform mirror pass