unreal.ToolMenuInsert¶
- class unreal.ToolMenuInsert(name: Name = 'None', position: ToolMenuInsertType = Ellipsis, fallback: ToolMenuInsertFallback = 0)¶
Bases:
StructBaseTool Menu Insert
C++ Source:
Module: ToolMenus
File: ToolMenuMisc.h
Editor Properties: (see get_editor_property/set_editor_property)
fallback(ToolMenuInsertFallback): [Read-Write] How to handle an item when the target insertion position is not found. Defaults to inserting the item while logging that the target was not found.name(Name): [Read-Write] Where to insertposition(ToolMenuInsertType): [Read-Write] How to insert
- property fallback: ToolMenuInsertFallback¶
[Read-Write] How to handle an item when the target insertion position is not found. Defaults to inserting the item while logging that the target was not found.
- Type:
- property position: ToolMenuInsertType¶
[Read-Write] How to insert
- Type: