unreal.ToolMenuEntryScriptDataAdvanced
¶
- class unreal.ToolMenuEntryScriptDataAdvanced(tutorial_highlight: Name = 'None', entry_type: MultiBlockType = Ellipsis, user_interface_action_type: UserInterfaceActionType = Ellipsis, style_name_override: Name = 'None', is_sub_menu: bool = False, open_sub_menu_on_click: bool = False, should_close_window_after_menu_selection: bool = False, simple_combo_box: bool = False)¶
Bases:
StructBase
Tool Menu Entry Script Data Advanced
C++ Source:
Module: ToolMenus
File: ToolMenuEntryScript.h
Editor Properties: (see get_editor_property/set_editor_property)
entry_type
(MultiBlockType): [Read-Write] Entry Typeis_sub_menu
(bool): [Read-Write] Is Sub Menuopen_sub_menu_on_click
(bool): [Read-Write] Open Sub Menu on Clickshould_close_window_after_menu_selection
(bool): [Read-Write] Should Close Window After Menu Selectionsimple_combo_box
(bool): [Read-Write] Simple Combo Boxstyle_name_override
(Name): [Read-Write] Style Name Overridetutorial_highlight
(Name): [Read-Write] Tutorial Highlightuser_interface_action_type
(UserInterfaceActionType): [Read-Write] User Interface Action Type
- property entry_type: MultiBlockType¶
[Read-Write] Entry Type
- Type:
- property should_close_window_after_menu_selection: bool¶
[Read-Write] Should Close Window After Menu Selection
- Type:
(bool)
- property user_interface_action_type: UserInterfaceActionType¶
[Read-Write] User Interface Action Type
- Type: