unreal.ToolMenuEntryScriptData¶
- class unreal.ToolMenuEntryScriptData(menu: Name = 'None', section: Name = 'None', name: Name = 'None', label: Text = '', tool_tip: Text = '', icon: ScriptSlateIcon = Ellipsis, owner_name: Name = 'None', insert_position: ToolMenuInsert = Ellipsis, advanced: ToolMenuEntryScriptDataAdvanced = Ellipsis)¶
Bases:
StructBaseTool Menu Entry Script Data
C++ Source:
Module: ToolMenus
File: ToolMenuEntryScript.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced(ToolMenuEntryScriptDataAdvanced): [Read-Write] Advancedicon(ScriptSlateIcon): [Read-Write] Iconinsert_position(ToolMenuInsert): [Read-Write] Insert Positionlabel(Text): [Read-Write] Labelmenu(Name): [Read-Write] Menuname(Name): [Read-Write] Nameowner_name(Name): [Read-Write] Owner Name: Optional identifier used for unregistering a group of menu itemssection(Name): [Read-Write] Sectiontool_tip(Text): [Read-Write] Tool Tip
- property advanced: ToolMenuEntryScriptDataAdvanced¶
[Read-Write] Advanced
- Type:
- property icon: ScriptSlateIcon¶
[Read-Write] Icon
- Type:
- property insert_position: ToolMenuInsert¶
[Read-Write] Insert Position
- Type: