unreal.ToolMenuEntry¶
- class unreal.ToolMenuEntry(name: Name = 'None', owner: ToolMenuOwner = Ellipsis, type: MultiBlockType = Ellipsis, user_interface_action_type: UserInterfaceActionType = Ellipsis, tutorial_highlight_name: Name = 'None', insert_position: ToolMenuInsert = Ellipsis, should_close_window_after_menu_selection: bool = False, script_object: ToolMenuEntryScript = Ellipsis, style_name_override: Name = 'None')¶
Bases:
StructBaseRepresents entries in menus such as buttons, checkboxes, and sub-menus.
Many entries are created for you via the methods of FToolMenuSection, such as FToolMenuSection::AddMenuEntry.
C++ Source:
Module: ToolMenus
File: ToolMenuEntry.h
Editor Properties: (see get_editor_property/set_editor_property)
insert_position(ToolMenuInsert): [Read-Write]name(Name): [Read-Write]owner(ToolMenuOwner): [Read-Write]script_object(ToolMenuEntryScript): [Read-Write]should_close_window_after_menu_selection(bool): [Read-Write]style_name_override(Name): [Read-Write]tutorial_highlight_name(Name): [Read-Write]type(MultiBlockType): [Read-Write]user_interface_action_type(UserInterfaceActionType): [Read-Write]
- property insert_position: ToolMenuInsert¶
[Read-Write]
- Type:
- property owner: ToolMenuOwner¶
[Read-Write]
- Type:
- property script_object: ToolMenuEntryScript¶
[Read-Write]
- Type:
- set_string_command(type, custom_type, string) → None¶
Set String Command
- Parameters:
type (ToolMenuStringCommandType)
custom_type (Name)
string (str)
- property type: MultiBlockType¶
[Read-Write]
- Type:
- property user_interface_action_type: UserInterfaceActionType¶
[Read-Write]
- Type: