unreal.TimeSynthQuantizationSettings
¶
- class unreal.TimeSynthQuantizationSettings(beats_per_minute=90.0, beats_per_bar=4, beat_division=TimeSynthBeatDivision.FOUR, event_delay_seconds=0.1, global_quantization=TimeSynthEventQuantization.BAR)¶
Bases:
unreal.StructBase
Struct defining the time synth global quantization settings
C++ Source:
Plugin: TimeSynth
Module: TimeSynth
File: TimeSynthComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
beat_division
(TimeSynthBeatDivision): [Read-Write] Amount of beats in a whole note. Defines number of beats in a measure.beats_per_bar
(int32): [Read-Write] Defines numerator when determining beat time in secondsbeats_per_minute
(float): [Read-Write] The beats per minute of the pulse. Musical convention gives this as BPM for “quarter notes” (BeatDivision = 4).event_delay_seconds
(float): [Read-Write] The amount of latency to add to time synth events to allow BP delegates to perform logic on game threadglobal_quantization
(TimeSynthEventQuantization): [Read-Write] This is the rate at which FOnTimeSynthEvent callbacks are made.
- property beat_division¶
[Read-Write] Amount of beats in a whole note. Defines number of beats in a measure.
- Type
- property beats_per_bar¶
[Read-Write] Defines numerator when determining beat time in seconds
- Type
(int32)
- property beats_per_minute¶
[Read-Write] The beats per minute of the pulse. Musical convention gives this as BPM for “quarter notes” (BeatDivision = 4).
- Type
(float)
- property event_delay_seconds¶
[Read-Write] The amount of latency to add to time synth events to allow BP delegates to perform logic on game thread
- Type
(float)
- property global_quantization¶
[Read-Write] This is the rate at which FOnTimeSynthEvent callbacks are made.
- Type