unreal.TimeSynthSpectralData¶
- class unreal.TimeSynthSpectralData(frequency_hz=0.0, magnitude=0.0)¶
Bases:
unreal.StructBaseTime Synth Spectral Data
C++ Source:
Plugin: TimeSynth
Module: TimeSynth
File: TimeSynthComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency_hz(float): [Read-Write] The frequency hz of the spectrum valuemagnitude(float): [Read-Write] The magnitude of the spectrum at this frequency