unreal.TimeSynthClipSound
¶
- class unreal.TimeSynthClipSound(sound_wave=None, random_weight=1.0, distance_range=[0.0, 0.0])¶
Bases:
unreal.StructBase
Time Synth Clip Sound
C++ Source:
Plugin: TimeSynth
Module: TimeSynth
File: TimeSynthComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_range
(Vector2D): [Read-Write] The distance range of the clip. If zeroed, will play the clip at any range.random_weight
(float): [Read-Write] The sound wave clip to playsound_wave
(SoundWave): [Read-Write] The sound wave clip to play