unreal.TimeSynthClipHandle¶
- class unreal.TimeSynthClipHandle(clip_name='Invalid', clip_id=- 1)¶
Bases:
unreal.StructBaseStruct used to define a handle to a clip
C++ Source:
Plugin: TimeSynth
Module: TimeSynth
File: TimeSynthComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
clip_id(int32): [Read-Write] The Id of the clipclip_name(Name): [Read-Write] The number of bars
- property clip_id¶
[Read-Only] The Id of the clip
- Type
(int32)